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[News]Funcom and Eidos announce evolution plans for AoC

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Korbeau




Age : 40
Joined : 11 May 2008
Posts : 174
Localisation : Brussels, Belgium

Character sheet
Main: Korbeau (Assassin)
Craft: Armorsmith
Alt: Aelius (DT) Trantrus (HoX) Thorweld (BS)

PostSubject: [News]Funcom and Eidos announce evolution plans for AoC   Fri Jun 13, 2008 4:37 pm

source
Quote:
Durham, USA – June 13, 2008 – After the incredible initial success for Age of Conan, a whole world of MMO players are eagerly anticipating the future plans for one of the most popular online games ever released. While Age of Conan has already evolved massively since launch, numerous expansive additions are yet to come. Funcom and Eidos are therefore proud to lift the veil on Age of Conan’s promising future, and today the two companies reveal selected features which are now in production.

"While we have enjoyed the initial success for Age of Conan, we know that a solid launch is but the start when it comes to the MMO genre,” said Gaute Godager, Game Director on Age of Conan. ”As we look ahead we are preparing a huge amount of new content, and what we are presenting today will evolve Age of Conan even further. It’s naturally an incredibly ambitious update plan for a live MMO game, but we are certain our players would want nothing less.”

Without further ado, here are some of the cool things to expect in the months to come:

PvP evolved – To the Death

The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.

Guild Alliance Warfare

Preproduction has started on a MASSIVE free update which will come later this year. Currently titled "Kingship!”, large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific "wonders of the world”, with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.

Powerpoints

This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!

New areas and dungeons

You won’t need to wait for an expansion pack to explore exciting new areas. In the next period, Funcom will include several new areas, as well as evolving already existing areas. This includes a brand new dungeon in Aquilonia, reshaping three dungeons in Stygia, and an entire mountain range in Cimmeria!

Improved player-made villages and Battlekeep systems

While the guild alliance system brings a whole new level to the game, Funcom will continue to expand the existing player-made areas and the systems running them. A focus on evolving the massive elements of the game even further continues, ranging from placing NPC’s in the cities to more choices and benefits.

Social updates

An MMO is nothing without a good social scene. While Conan is all about crushing your enemies, social enhancements are also getting some love. A fun example is the combo-based dancing system which is now coming to the game, and it’s entirely motion captured by professional dance artists.

More adventures

Age of Conan has received tremendous praise for immersion and the great voice-over quests. This is but the start of the adventure, and numerous new quests are coming into the game, spread across the entire world and across the level ranges. Soon 60 additional quests will also get full voice acting, further improving immersion.

Embracing community feedback Since launch several enhancements and fixes have been implemented to Age of Conan, and Funcom has continuously staffed up the service departments to improve customer satisfaction. This has already resulted in a better game experience, but the work will continue. At the heart of all of this stands the Age of Conan community. A lot of the upcoming improvements to the game will be based directly on community feedback, and the wishes and concerns players have when it comes to the future of the game will always be taken into account.

By reading the community websites, official forums and the monthly Clan of Conan newsletter you can expect additional information about upcoming features and released updates, as well as an arena to give your feedback. A new Clan of Conan newsletter is also going live today, with more detail on the upcoming features. http://funcom.cachefly.net/WebFiles/Newsletter/Issue17/



Yummy !

New areas ?
Alliance and Alliance Battlekeep ?
Dancing ? ^^
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Korbeau




Age : 40
Joined : 11 May 2008
Posts : 174
Localisation : Brussels, Belgium

Character sheet
Main: Korbeau (Assassin)
Craft: Armorsmith
Alt: Aelius (DT) Trantrus (HoX) Thorweld (BS)

PostSubject: Re: [News]Funcom and Eidos announce evolution plans for AoC   Fri Jun 13, 2008 4:38 pm

hahaha !!!
Cross posting !

Send this thread in Oblivion MEd Smile
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Medrall
Lazy Dark Master



Age : 45
Joined : 28 Feb 2007
Posts : 1565
Localisation : Brussels, Belgium

Character sheet
Main: Medrall (ToS)
Craft: Architect & Alchimist
Alt: Medaeron (Gardian), Medwynx (Necro), Medjfar (Ranger)

PostSubject: Re: [News]Funcom and Eidos announce evolution plans for AoC   Fri Jun 13, 2008 4:50 pm

Nah we'll keep yours Smile
But move it to the tavern so that even ours visitors can read it.
_________________
Also known as Dracofly and Dracsi in a previous life
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Korbeau




Age : 40
Joined : 11 May 2008
Posts : 174
Localisation : Brussels, Belgium

Character sheet
Main: Korbeau (Assassin)
Craft: Armorsmith
Alt: Aelius (DT) Trantrus (HoX) Thorweld (BS)

PostSubject: Re: [News]Funcom and Eidos announce evolution plans for AoC   Sat Jun 14, 2008 4:20 pm

About Kinships and Alliances !
Source, from the official site

Quote:
Kingship revealed - Huge upgrade planned!
Posted: - 13.06.2008

We will be doing a lot of improvements and additions to Age of Conan in the weeks to come, and we will be sure to tell you about it. But let’s also take this opportunity to gaze deeper into the glass ball, to see what awaits us in the future – later this year!

Okay, so we’re not ready to give you all the juice on it just yet – this is, after all, some months away from going in the game. But we want to lift the veil a little bit, as we feel that this is such a powerful community builder that it deservers some anticipation!

The tentative name for this update is Kingship, but that might change as we move close to patching it onto the servers. This is basically an update that will introduce some very groundbreaking new features into Age of Conan, such as guild alliances, legendary battlekeeps, and so-called Wonders of the World. And some other, secret stuff!

The Kingship upgrade will also be rooted in the Powerpoints system, and we will be introducing several new features and content. Here is some of what you can expect!

Guild alliances

We want to allow guilds to get together and form alliances, creating strong accumulations of power that can take on some of the biggest challenges on the server, and we will be employing various tools for them to create a strong common identity for the alliance.

Here is a list of some of those tools:

* Alliance flag – you will be able to acquire a flag that you can carry around on your back, and this flag can be customized for you alliance.
* Alliance cloak – you will also be able to acquire a cloak that you can customize for your alliance, showing everyone what gathering you hail from.
* Alliance chat – of course, just as with guilds you will be able to share a common chat channel with all members of all the guilds in the alliance.
* Alliance name – you will be able to select a name for the alliance, and that name will be shown after your guild name and your character name.

A guild alliance will be quite a political entity, and this among other things involves holding elections to choose alliance leaders and such. Rest assured, guild alliances will have plenty of tools at their disposal when they set out to conquer the known world!

Legendary battlekeeps

Already in the game your guild have the opportunity to build player cities and eventually also conquer battlekeeps. We will, of course, be improving these functionalities as well as we move ahead in the coming months. Kingship will also expand on this feature.

Situated next to the three big cities – Conarch, Khemi and Tarantia – will be something called legendary battlekeeps. Massive constructions that can be seen from inside the major cities themselves, and there will only be three of these in total in the online world – one for each capitol city. Conquering these battlekeeps will be the ultimate challenge!

Guilds will effectively have to team up with each other and become alliances if they want to have any chance of conquering a legendary battlekeep. These will be gigantic battles, and we are aiming for over 300 players to be involved in the battle simultaneously!

That also means we will be doing some technical improvements to the massive battle system to allow for this great number of players in one battle at the same time.

Wonders of the World

These battlekeeps will all have different benefits to provide the alliance that owns it, and they will all be visually very different from each other. You can customize and build upon your legendary battlekeep, just as you would with the “ordinary” battlekeeps.

Another feature we will be introducing with this upgrade is Wonders of the World. These are powerful constructions rooted deep in the identity of that nation (e.g. the “Golden Lion of Tarantia” for Aquilonia) and they look epic and magnificent. Each nation has two of these wonders, and they can be built in the legendary battlekeep for that nation.

Building these wonders is a huge effort for anyone in the alliance, and will involve a lot of team work. Once you have built the shell of the wonder in your legendary battlekeep, other guild alliances can steal it and bring it to their city – so you need to protect it!

The benefits of owning one, two or more of these wonders (can you steal all of them?) is beyond anything you can imagine, but those details are to be revealed at another time!
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[News]Funcom and Eidos announce evolution plans for AoC

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