Medrall Lazy Dark Master

Age : 46 Joined : 28 Feb 2007 Posts : 1643 Localisation : Brussels, Belgium Character sheet Main: Craft: Alt:
 | Subject: Upcoming demo and necro improvements Sat May 31, 2008 1:12 pm | |
| | Jayde, Funcom's System Designer wrote: | Hello fellow Age of Conan players!
As was mentioned yesterday, I wanted to take the time to inform you all as to what we are currently working on in regard to the Demonologist and Necromancer classes specifically. While we are still actively looking at other class adjustments on a regular basis, these two classes are the ones with the largest number of planned improvements.
We are currently aware that both classes are having difficulties at various levels, so this first round of improvements is intended to ease the leveling process in addition to increasing the general fun-factor of normal gameplay.
Please note, all these adjustments will be reviewed after testing to determine if additional alterations are needed. So, with that in mind, this list is subject to change.
Demonologists The duration of Protection of Set will be substantially increased. The maximum damage absorbed before Protection of Set fails will be increased to be more in line with damage dealt in leveling scenarios. Additional survivability increases are also being evaluated. Players will gain a visible debuff to indicate when Protection of Set has run out of absorbable damage. The base splash damage dealt by Fires of Gehenna, Hellfire Stream, Shockstrike, and Shock will be substantially increased. The amount of damage dealt by most damage sources will be reevaluated. The cooldown of Inferno of Ahmner and Shockblast will be reduced to 2.5 seconds to match the casting time of Fires of Gehenna and Shockstrike. The Archmage feat will be moved to tier 2 instead of tier 3 in the Mage general tree to make it more easily accessible to varying builds. All crowd control will have a significantly reduced chance to break from damage dealt by pets. Fiery Torment (Rank 1) will be introduced at level 30 instead of level 45. The casting time of certain long-duration buffs will be reduced. The run speed of pets will be increased significantly. Various bugfixes and alterations to existing feats and abilities; for example, decreasing the casting time of Detonation.
Necromancers The duration of Runed Flesh will be substantially increased. The maximum damage absorbed before Runed Flesh fails will be increased to be more in line with damage dealt in leveling scenarios. Additional survivability increases are also being evaluated. Players will gain a visible debuff to indicate when Runed Flesh has run out of absorbable damage. The mana cost of all ranks of spells will be significantly reduced. The damage dealt by Necromancer nukes will be reviewed and the amount inflicted and duration may be increased on specific ranks and spells. The base splash damage on core Necromancer single-target spells will be added or increased. The amount of periodic damage affected by absorb shields in PvP will be reviewed. All crowd control will have a significantly reduced chance to break from damage dealt by pets. The Archmage feat will be moved to tier 2 instead of tier 3 in the Mage general tree to make it more easily accessible to varying builds. The casting time of certain long-duration buffs will be reduced. The run speed of pets will be increased significantly. Some issues in regard to melee pets having difficulties following moving NPCs will be improved. Various bugfixes and alterations to existing feats and abilities.
In addition to this list of changes, we are looking at the technical issues that currently limit pets from zoning with players. We are actively working on a solution to issue; however, it will be addressed in a future patch beyond the changes listed above. Additional changes in regard to the way periodic damage applies to breakable crowd control are also being evaluated.
Hopefully this gives you some insight into some of the many changes we have planned for the near future! We look forward to hearing your feedback on these changes and also the continued state of these and all other classes. As mentioned in my previous post, we regularly read the sticky feedback threads in all class forums and very much appreciate the reports of issues with the various classes.
Thanks for reading! |
_________________ Also known as Dracofly and Dracsi in a previous life |
|
Vorngias

Joined : 07 May 2008 Posts : 16
 | Subject: Re: Upcoming demo and necro improvements Sun Jun 01, 2008 10:35 pm | |
| Thank Conan.
I was watching a priest of Mitra who was a level lower than me solo 3 mobs today. I couldn't cope with 2. Its depressing. Worse they finished the fight on about 85% health.
I can take on 2-3 mobs lower than me and 2 the same as me at a push, but 3 mobs higher than me? My necro is paste  |
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Rulq Uber Master of Noobs

Age : 31 Joined : 28 Feb 2007 Posts : 981 Localisation : The Netherlands
 | Subject: Re: Upcoming demo and necro improvements Sun Jun 01, 2008 11:05 pm | |
| My 41 PoM can take 3 same lvl mobs >without< using any big cooldown or the big heal (radiance)... unless they use knockback...
Priests (at least PoM and Tos ) will probably get some adjustments... _________________ @!!! ||| |
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Korbeau
Age : 40 Joined : 11 May 2008 Posts : 174 Localisation : Brussels, Belgium Character sheet Main: Korbeau (Assassin) Craft: Armorsmith Alt: Aelius (DT) Trantrus (HoX) Thorweld (BS)
 | Subject: Re: Upcoming demo and necro improvements Sun Jun 01, 2008 11:49 pm | |
| mind you, with an assassin (level 36 / >my planned corruption template<) it's suicide to fight against 3 level +1 mobs. 2 is ok and at worst I finish with 20% life, but not 3. Or may be i do something wrong  But i can take more than 2-3 level-1 mobs. 4 is ok. |
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